We’ll admit to having been a little worried about the Great Sword. The big new feature introduced in this was the Felyne fighter who could join you on quests. Think you're looking for an agenda here. 3) Interactivity - With the environment, and monster - to - monster. Wish they would have come back for GU though. That is, until we used it. They needed to do something cutesy after Demon/Dark Souls and Bloodborne XD. The Dunes in GenU is a perfect example of this, as you are traveling huge distances, but off screen. Don't need pickaxes to mine? Gathering on the go is nice, being able to grab everything from your end quest material window is nice, moving and using items is... well I discussed earlier why this isn't an objective good necessarily, either, just different, but let's chalk it up to better for the game, anyway, for my argument here... and there are several more QoL improvements I can't really get into in a reasonable post, but you World players know what they are. this is because Monster Hunter games progressively moved from Sony to Nintendo consoles, and of course they will improve over time. 1 Weapon Overview 2 Weapon Traits 3 Advantages 4 Limitations 5 History 6 Bow's Damage Factors 6.1 Charge Attack 6.2 Arrow Flight Types 6.2.1 Rapid 6.2.2 Scatter 6.2.3 Pierce 6.3 Distance 7 Useful Skills 8 Movements on Detail 9 See also The Bow (弓 Yumi: also known as "Longbow") is one of the most tactical weapons in the Monster Hunter series, first introduced … That said, it's not really fair to compare Ultimate versions to base versions, so... the only thing I can think of is that it had an actual story, more clear progression, and some killer end-game content that Gen didn't get until XX/Ultimate came around. MH4 would have gotten in for introducing different altitudes and making combat feel more 3 dimensional. Also, the seamless online structure of world is best anyway. You earn alot of your moves. Edit: On the note of combat strategies, though, I'll also disagree with you there. In the end, it’s the improvements to mobility, hitboxes and animations that make the difference. And in that case, it will be for quite some time Smash Ultimate (Generations Ultimate). Yes we’re taking a break from Generations Ultimate, a title you may be aware we like, to focus on it’s newer, prettier and altogether more streamlined brother. This doesn't affect the gameplay, but for some people it does add motivation to play the game. More or less. @Trajan I mean I agree no one likes waiting, but I meant more that there's some merit to loading screens in that you can take a breather and strategize differently. @pigwarts5ever I started with 3U on 3DS and didn't find any problems with underwater combat. Another Tier List, another Monster Hunter – World to be exact. MHW (Iceborne): The immersive graphics, new weapons, improved fighting and story make this game a one of a kind experience. Not at all saying Gen was bad or anything, of course. Pretty sure G Rank was in Freedom Unite first, and the sheer amount of content in Freedom Unite blew Tri out of the water (lul) in my opinion until 3U's release. It’s swift movements, long slashes and measured chunks of damage always leave us feeling like a modern, monster slaying samurai. 1) Monsters - This is the key selling point here, and one that I think should not be underestimated. Logically you'll want environmental aid and being able to use items on the go because you don't have as many safe spaces to hide in. For me, it's a tie between FU and 3U. This is common with fanboy sites. The other lists were for Zelda, Mario and Metroid - be pretty tough to find a non-Nintendo game at the top of those run-downs. Plus Generations has more monster content. The styles add spice to the gameplay, and that's much appreciated. @Krull You have to be more mindful of where you decide to plant your butt to heal instead of just moving around constantly. @Switch_will_fail Alot of people enjoyed those moons. I've got a buddy who loves the series but I have never played any myself. And I get that they're completely optional, but I dont think that alone justifies their existence. It feels like a very deliberate buff to the weapon, but we’re not complaining – it’s a leaping, slicing, whirling dervish of a weapon that we really enjoy. 2) Equipment variety - More monsters means more gear, and more gear means more build variety. Well, in theory it does anyway. Absolutely fantastic game. Best of all they're completely optional, so if they dont suit you, just run guild without arts. @BobbI can only speak for myself, but I don't like Generations as much as the other games for multiple smaller reasons. Stories interests me most. I think the differences in combat feel do come down to personal preference, though, so I can't really debate against you if you feel like the weapons, well, feel better to you, but my argument was more that World isn't objectively better, not that it isn't subjectively better/worse for individuals. Take A Sneak Peak At The Movies Coming Out This Week (8/12) New Movie Releases This Weekend: February 19th – February 21st; 25 years since … A lot of the changes in 4U really bugged me and I didn't enjoy it nearly as much. All of them? You really need to learn the difference, and stop spamming the same old tired routine in so many articles. Due to Capcom having to reduce cost in order to lessen the impact if their huge gamble did fail, they reused not only skeletons like mad, but also animations. Some of it’s peak weapon options are a real pain to make too. The arts and styles are halfbaked mechanics at best. In terms of personal preference, I definitely would've changed the list to Gen -> World -> 4U/GU -> 3U; though I generally agree with the list here. Why has it moved up a tier? 4U remains my favorite. So... yeah. As for Monster Hunter, there were plenty of critical responses from die-hard fans about a perceived dumbing-down of the game. @Switch_will_fail The arts and styles are definitely not half baked, they are extremely well thought out, unique additions to the gameplay approach. Then it was 4U, which I really love, the controls felt much more fluid than the past games and I love that you can now jump and mount the monsters. I think remaking MHGU to look and feel like MHW but keeping all the gameplay as it is would make a way better game than MHW. One thing wasn’t changed however, and that’s the selection of weapons. I can't talk about MH4U or MHGU, I never played them, but graphically they somehow look a tad worse than MH3U to me. The A Tier is getting a bit packed now isn’t it. It's a shame that MHGU might well be the last Monster Hunter game on a Nintendo platform. Removed movesets ste fantastic, because it balances the styles. Only major gripes I had with that one was the removal of the day night cycle and bowgun customization. Pfft. Seems there's a bit of a pattern at least. Made me smile seeing you reference it. ^^. Styles/Arts are gone in world, which gave everybody unique ways to hunt a monster, even if players all used the same weapon they can approach it differently. Lovely. There are many details in the game, much love was put into it, it's more than a worthy sequel that also grew to my heart very much. It’s a marvellous addition that managed to keep the weapon relevant without removing it’s identity. The comment section of this site is usually nice, and you know that his reply was no exception. You have freedom to invest in several sets of your choosing, each one fitting to your playstyle (and being visually unique for all you fashion hunters out there). Also, one new weapon type with playable Palicoes. 7) Portability / local play - The importance of these features are subjective, since, especially in the west this isn't as key as it is in other parts of the globe... but considering GenU has this + online play means it is an undeniable benefit when you consider the mass of people whom this does affect positively. @Heavyarms55 It depends on how much of a completionist you feel like being, really. The point I'm making here, though, is that the extreme customization and variability that arts and styles bring to weapons is quite literally a gamechanger (love or hate), and something that Capcom did right by retaining the Guild style to not force change down someone's throat who didn't want it. Not a single one identical. @Heavyarms55 What Weapon Types are Available? If we’re honest, this is probably our favourite solo weapon in Monster Hunter World. It still feels like a walking tank, but it’s hops and thrusts feel much more fluid. World hasn't been very challeging so far and the gameplay feels less skill based than Generations. Maybe we should have made more tiers available, but we’ve committed now and honestly we tend to write these based on our play time with each, which turned out to be pretty equal overall. All the Nintendo ones will be in the top half of the list and the number one spot will be the most recent Switch one." In fact, certain attacks introduced by styles were added into the base attacks of World's weapon changes (ie aerial dual blades' spin attack was added to World's DB kit). This is more intuitive across all party sizes, but it also removes the ability to intentionally challenge yourself by doing a multiplayer hunt as a single player... player. Metroid: hasn't been a Switch game yet, so ineligible, but had MP4 come out, definitely would've been number one. Choose from 14 different weapon types, mix and match them with unique Hunting Styles and Hunter Arts, or even play as an adorable but ferocious Felyne in Prowler Mode! It still catches my interest from time to time, but unfortunately other games usually win out. My kids and I all really enjoyed Stories. 2) Quality of life - While I could make an argument that some of these features are only questionably better, they are still important to note because many of them do make the game feel smoother. And having to travel back and forth between 4 different villages is a pain. @MisterMan I will say, I know the base weapons are supposed to be smoother to play in World, but I will disagree on the higher skill ceiling part. I am sincerely sorry that it was not harmless to you, but I will not stay quiet any longer now that I know that this is an issue that has occurred with others as well. Won't ever touch World, I don't consider it a real Monster Hunter game. It's always seemed interesting but hearing about people dumping hundreds or thousands of hours into a single game scares me... And this is coming from an avid JRPG fan who doesn't mind 100-200 hour long games. World suffers from having too many dinosaurs and dragons and not really much else. But I guess itâs either due to this being a nintendo website or MHGU being the newest one. I've never played it, don't own non-Nintendo consoles. I definitely think there are better ways to have the same effect without actual load times (maybe little crevasses to hide in or something?) Whether you play it or not, Prowler is a nifty, non-fluff feature that gives the already huge weapon variety of GenU an additional edge. People want Grank in World, but I doubt that adding a higher tier difficulty would make up for all the things that are wrong with it. In Dec of 2001 everyone at Treehouse was playing Halo. By that measure alone, GU is the best MH out there. Completely additional options above and beyond. I mean, you can't get much more groundbreaking than... the first one! The Long Sword has always been such a smooth piece of hardware. In a game about hunting monsters, monster variety is a HUGE factor in replayability and enjoyment. @Haywired The amounts of salt here are unrivaled. We never actually got Monster Hunter 2, which launched only in Japan. I love Monster Hunters Story. @ReaderRagfish would probably check this list out, but we all know he's just gonna keep playing Monster Hunter Generations Ultimate. See how it goes. Wait a few months and see how you feel about it then. 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